![]() His last appearence is at the very end of the true final level, Null and Void. Light's Lab and challenges Mega Man to get all the Energy Elements. After the credits roll, he appears outside of Dr. Zero then wishes Mega Man good luck, and is not seen again until Wily is defeated. Mega Man decides to roll with it, and it actually works. After Mega Man gets frustrated with him, Zero explains that the Energy Elements can cause volatile reactions when there are a lot in one place (hinting at the opening of Tier X), and that they could possibly use the power to get a spaceship that could sneak by Wily's forcefield undetected. Light tells Mega Man that using Rush is not an option due to its force field, Zero appears once again, offering his advice. He continues delivering a soliloquy on the power of the simulations while Mega Man gets audibly frustrated at him.Īfter the Wily Star II appears and Dr. ![]() His last appearance before the Wily Star II appears is after getting at least 52 Energy Elements. He appears again after getting 38 Energy Elements, repeating his thoughts about the simulations and how they could be used for evil. When his spiel is over, he gives out an E-Tank and leaves. He dodges the questions about his identity. When Mega Man meets up with him, he discusses the power of the simulations and asserts that he is not plotting anything, but people like Dr. He leaves a note for Mega Man to meet him at Chateau Chevaleresque. Zero (as the Cloaked Man) first appears after obtaining at least 10 Energy Elements. Mega Man realizes that Zero was meant to be a decoy robot, and teleports away from the castle as usual. However, thanks to the properties of Solar Blaze, hitting Zero with the big shot before it splits off will do two damage, making that technically his weakness.Īfter being defeated, Zero drops the final Energy Element, and the castle begins to self destruct. Despite this, he has no specific weakness, only taking 1 point of damage from everything (except Top Spin, which does nothing 1), including charged Mega Buster shots. Wily backs away, before revealing itself to be the much better version of Zero.ĭuring the battle, Zero slides back and forth across the floor, occasionally firing a slow projectile at Mega Man, but neither collision nor the projectile can deal any actual damage to him. When the battle begins, a silhouette of the real Zero drops down and gradually grows darker as Dr. Zero appears at the end of Flashback Database following Wily Machine TROPHY's defeat, serving as the final boss. 5.2 Make a Good Mega Man Level Remastered.4.3 Make a Good Mega Man Level: Episode Zero.4.2 Make a Good Mega Man Level Remastered.3 Make a Good Mega Man Level: Episode Zero.1 Make a Good Mega Man Level (Remastered).He is the protagonist and playable character of the interquel Make a Good Mega Man Level: Episode Zero, where he boasts weapons and moves similar to his original counterpart. He built his own fortress, which serves as one of the final challenges in the game. Wily for using and discarding him, Zero helps Mega Man out throughout the game, revealing his true identity once Wily has been stopped and Mega Man has collected all the Energy Elements possible at that point. After gaining sentience and becoming angry at Dr. Originally a hastily built decoy robot, built only to slow Mega Man's escape from Wily Castle, Zero reappears in Make a Good Mega Man Level 2 as a major character, wearing a red cloak to conceal his identity. Created at the expense of the actual Zero, his existence pokes fun at the tendency for fan-games to include the real Zero as some form of ultimate threat, with one of the more infamous examples being Mega Man Unlimited. Zero is a joke character that first appeared in Make a Good Mega Man Level. " I hid myself while I repaired myself." ―Zero, Make a Good Mega Man Level 2 The adventure scenes are recognizable by an '.5' added to the level number.Spoiler warning: Details of plots, secrets and/or endings may follow. The following list includes all levels plus the Adventure Scenes to make it a complete listing of story elements akin to the in-game display. At the very bottom there is the Play button through which the player accesses the Scene. When the fifth star is completed the level will be marked as mastered at the top of the level card. While playing the Scene the player can gain up to five stars per level. Underneath the image there is the title of the level and then the clue(s). The level card shows a picture of the Hidden Object Scene in the middle with the level number in the center.
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