![]() Matchmaking will typically take less than an hour before a display will be given for a 24 hour countdown to the start of war. Two weekly wars start with matchmaking on Tuesdays at 9:00 UTC and on Fridays at 18:00. Other alliances may state that if you will not be able to use all war energy because of real life obligations/travel/etc, you should temporarily opt out of wars so that the group is not penalized in their war score.Īn alliance may not participate in wars if its alliance score is less than 3250. For example, a competitive alliance may kick members who either do not participate or who do not use all of their war energy flags. Many alliances require active war participation as a qualification for continued membership in the group. The game saves whether or not you choose to participate in wars. Likewise, unchecking the box after matchmaking has begun will not remove you from the current/pending war. ![]() You cannot join a war once it has already started. You must choose to participate in wars before the matchmaking phase begins in order to play in the next war. ![]() If the alliance leader has enabled wars, each individual player can choose to participate by checking the appropriate box on the war tab. Have the "Participate in Wars" option ticked as accessed via the alliance tab and the war screen.Īlliance leaders can opt the entire alliance out of wars.Be part of an alliance that is participating in wars.In order to participate in a war, you must The alliance icon shows crossed swords whenever war energy is available. They are available under Alliance Icon -> War tab. There are generally 2 wars per week on the calendar. Each hero can only attack once per war, so in order to use all 6 war energy, you must have 30 heroes available. You can attack so long as you have war energy, even if your own team is defeated. However if all enemy teams are defeated, all enemy teams revive immediately. Points for the alliance remain, even if a player leaves the alliance.Ĭompletely defeated teams revive after a period of time, which increases with each defeat. When the timer runs out, the alliance with the most points wins. Wars are much like raids in terms of gameplay, except that war energy rather than raid energy is used, the defending team is given additional aid, and full participation requires a total of 30 heroes rather than 5.Įach player in the alliance attempts to gain points for their alliance by defeating enemy heroes. There is no risk of ever losing XP, so there's little movement and excitement at the top of the leaderboards.Alliance Wars pit one alliance versus another for a chance at war loot and to fill war chests.by buying more shipments or Artifacts, or buying the resources to upgrade planets). Spending Crystals can directly translate into more XP (i.e.Players who started playing the game later don't have much hope of catching up.If a player near the top doesn't log in for a day or two, they will most certainly lose their spot. It rewards whoever is playing the most.There are major issues with using XP for the leaderboards: Nobody ever loses XP, so it's an indication of how long someone has been playing, and their overall level of progress. XP is gained by doing shipments, upgrading planets, researching artifacts and completing achievements. In its current form, the "Score" column is just the amount of XP a player has collected. If you've been participating in the alpha, you may be familiar with the Leaderboards window, which shows the players who have advanced the most in the game:
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |